KING OF THE HILL

Hold. Rotate. Score.

Time-Based Scoring Dynamic Objective High Pressure Centralized Conflict

About the Game

In King of the Hill, teams battle to hold a single active Radio Beacon. Points accumulate for as long as the team controls the Hill. When Traveler Mode is enabled, the objective relocates at a random interval — forcing teams to reposition and adapt.

Settings

Game Time
Description: Length of the match
Range: 5 – 90 min
Default: 30
Capture Time
Description: How long the team button must be held to capture the Radio Beacon
Range: 0 – 60 sec
Default: 10
Traveling Hill
Description: Whether the active hill rotates between available Radio Beacons
Range: Yes / No
Default: No
Respawn Delay
Description: Time before another respawn becomes available
Range: 0 – 60 sec
Default: 20
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